Chew to Unlock - Trident

Chew to Unlock - Trident

Chew to Unlock - Trident

Project Overview

What happens when a piece of gum becomes a key? Leo Burnett and PXP turned a pack of Trident into a gateway for in-game content — players chewed and unlocked an exclusive skin, bridging the physical and digital worlds in a way no one saw coming.

I was the lead motion designer responsible for the campaign's case video, translating this mechanic into a dynamic and compelling visual narrative — built to shine at festivals like Cannes Lions.

What happens when a piece of gum becomes a key? Leo Burnett and PXP turned a pack of Trident into a gateway for in-game content — players chewed and unlocked an exclusive skin, bridging the physical and digital worlds in a way no one saw coming.

I was the lead motion designer responsible for the campaign's case video, translating this mechanic into a dynamic and compelling visual narrative — built to shine at festivals like Cannes Lions.

project type

motion Design

motion Design

motion Design

year

2024

2024

2024

my role

Lead motion Designer

Lead motion Designer

Lead motion Designer

client

trident

trident

trident